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Far Cry: New Dawn introduce more light RPG elements

By July 28, 2025 September 24th, 2025 blog-308

Far Cry: New Dawn – This, consider, an independent addition to Far Cry 5. The new game continues the storyline of the predecessor, and the action again unfolds in the district of Hope, Montana. It remains to understand what gameplay differences will be!

I talked a little about this topic Jean-Sebastian Dean (Jean-Ebastien Decant), creative leader Far Cry: New Dawn. According to him, the game tried to make changes at each level and added more light RPG elements, which will give gameplay depth.

For example, weapons and enemies in New Dawn divided into ranks. The higher the enemy level, the more steep trunks will be required for an effective battle. Allied characters are gathering on a new base – resources can be invested in this place and in return get improved upgrades. For avantosts, they introduced the "exacerbation system". When you capture someone else’s outpost, you can pick up the resources that were there. But you can abandon the outpost – then the enemies will return there. They will be stronger than before, but they will bring even more resources with them.

Far Cry: New Dawn starts on February 15. You can read about other features here, but here you are waiting for system requirements.

Today’s Developer Q & A Features #FarcrynewDawn Creative Director Jean-Ebastien Decant! @Battlesand from twitter asked us "What Game Mechanics Changed Over Far Cry 5?»Pic.Twitter.COM/TQHOGYJHVF

– Far Cry New Dawn (@Farcrygame) January 21, 2019

January 22, 2019 Perhaps a cross-platform multiplayer will appear in Mortal Kombat 11

January 22, 2019 Metro publisher: Exodus is not afraid of competition with other February releases

Far Cry: New Dawn

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According to him, the game tried to make changes at each level and added more light RPG elements that will give gameplay depths.

For example, weapons and enemies https://spinsofglory.co.uk/games/ in New Dawn are divided into ranks. The higher the enemy level, the more steep trunks will be required for an effective battle

When you capture someone else’s outpost, you can pick up the resources that were there. But you can abandon the outpost – then the enemies will return there.

For example, weapons and enemies in New Dawn are divided into ranks. The higher the enemy level, the more steep trunks will be required for an effective battle.

Well, like a gun I will be gray/green/purple, etc?, And opponents with 100XP are multiplied by the "level?", Gods, as I understand it, I can no longer run the whole game with a beloved gun, for the other, regardless of the logic of the real world, with the same caliber, and red color, will be damage higher, the radiation made the Orcs of all the orcs.

Weapons and enemies in New Dawn are divided into ranks. The higher the enemy level, the more steep trunks will be required for an effective battle.

Read between the lines – buy a top weapon for * drum fraction * time saving

Well, the typical situation in the last 2 AS “passed by battle, decided to test the stealth, cut the throat of the sleeping soldier, after cutting he stood up and raised calmly anxiety”. Or another – “swayed into stealth and came to the New Loku, enemies above me along the lvlu, stealth flies into the furnace, and the fighting is not pumped”.

The Witcher is another game in which it annoyed me too. Not only the fact that these are ordinary people, but also the fact that you can meet exactly the same homeless people at the beginning, in the middle and in the end and they will constantly become better. This system is a cancer to which a place in the luter-players.

that in Hai Lock the opponents are taller than you and that. that there is damage cutting there? So these are mechanics of RPG!

This is quite stupid, because these are still ordinary people. They just have a high level, as in MMO. This is the cheapest way to add RPG elements to the game.

Picked up a rusty kalash from the corpse of the enemy – he exploded in your hands. I decided to shoot from the RPG – I drove dry grass with exhaust and arranged an epic fire that burned the floor of the map. There was still some kind of charm in the second part.

In the Witcher, despite all his masterpiece, there was a terrible RPG component in terms of Leleing. Not only did you beat the enemy with your hands with three or five levels below, and drove 15 minute round dances around the enemy with so many levels higher, so you also received explosion exclusively for passing the main quest, for the side effects were given x*th with butter. Do not give a witcher in a conversation about the RPG system. The Witcher went on another – the plot, colorful characters, the design of the world.

Stealth? His claim to stealth is a complete trifle in comparison with what is still in games with such a system.
You come to a location, where you are all higher, and you throw off the enemy with a kick from a height -> he loses a quarter of health and rises to poke you with a pen.
You come to the same location when you are the same level with opponents, throw off the same guard from the same height with the same kick -> it dies. From the fall. From the same height. The same guard.
This is nonsense. This is Borderlands. In games with a claim to realism, it is simply annoying. In the Assassin, this can be tolerated, because he is a bad RPG, and it is expected there. In the Witcher 3, this looks bad, like the entire stroke system. In the headlights, if it is, it will look like brinterland: the enemy is higher than you in level? – Headshot does not kill, but applies Crete, even if you got into an open head. And this is a firearm.

In Oblivion, this system does not work, because some enemies at certain levels disappear from the ecosystem, and those that will always be your level come in their place, and if you are not minmaxil 5+5+5+5+5+1 all the way before that, you will pick up the dimper wolf.

Why such a system operates in normal RPGs? Because there is a location and level "castle". In Fallout 1/2, a claw of death is always a claw of death, except that he can be a female, ordinary or child. Wherever you meet one of them, they are always the same. Bomers always remain homeless, slave traders – slave traders, and Yakuza – Yakuzami.

I already foresee insanity, when the enemy above you will withstand a dozen h. Stealth in Odisai because of such conventions was truly magnificent

Not well, the system of self -medication, although sometimes issued such rofles, but most often still was contextively dependent. I was blown up on a grenade-you will pick out a shrapnel, fell from a height-dislocated a limb or some kind of somewhat ran into a nail. In any case, a funny fishe and it is sad that they refused it.

And you played Odyssey in general? What does the fighting not pumped, explain explain. How did you understand this, not dudes from YouTube. Because I, as a person who played for about 70 hours, does not understand this statement at all. There are 3 branches of swing hunter, warrior, killer. At the same time, you can spread almost everywhere for drachms. You just go to the point – abilities and rolled again. Further, if you are bitten into a conditional steel, then how do I rummage the set of pirate of the cultists. There is an increase in the damage of the killer. Skill killers apply PPC damage. At the same time, in parallel, I also pumped the skills of war, and in the set the engraving allows you to increase and warfare war. So that you understand, now I am killing the Polemarchs of fortresses in stealth and holding f (reinforced attack). I am silent about captains and smashed. So that you understand, on the conditional 50th Lesta, you become just a terminator. There were times when it is necessary to break into the fortress and kill the cultist, and in the stealth of the PPC, like laziness. As a result, you are waving with the whole fortress, a cultist and running a mercenary, while you remember that I am sworned in stealth =)
You took it from Vasya’s review, as I understand it. What is the claim? The fact that in Hai Lock the opponents are taller than you and. that there is damage cutting there? So these are mechanics of RPG!